Monster Hunter Wilds Switch 2 demo holds a near-locked 30fps in quality mode
Digital Foundry’s analysis of Capcom’s Switch 2 demo found that docked quality mode delivers a virtually locked 30fps with the cap enabled. DLSS helps produce a cleaner image than the Xbox Series S version in some comparisons, despite a lower internal resolution and cutbacks to shadows, foliage and distant character animation.
Bottom line — The demo’s capped 30fps is the most consistent option, but Digital Foundry says performance in larger, busier hunts remains untested.
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Digital Foundry measured docked quality mode at roughly 648p internally before DLSS reconstruction.
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In docked performance mode, rendering falls to around 600p and frame rates range from 40 to 55fps without frame generation, according to Digital Foundry.
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Digital Foundry says the Switch 2 retains screen-space reflections that are absent from the Xbox Series S version.
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The demo reduces or removes some shadows and animated foliage; distant enemies and non-player characters also animate at lower rates, Digital Foundry found.
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Handheld mode renders at roughly 432p before upscaling to the Switch 2’s 1080p screen, with reflections disabled, according to Digital Foundry.
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Digital Foundry observed visible judder with unlocked frame rates, citing the lack of properly functioning system-level variable refresh rate support.