Phantom Blade Zero wins top reviews for martial-arts combat, with critics split on its design
S-Game’s Phantom Blade Zero has drawn strong reviews from PCGamesN and Wccftech, which praised its combat, weapon variety and boss fights. Polygon and ScreenRant also admired its martial-arts spectacle, but criticised repetitive combat or lore-heavy storytelling; Wccftech found the story difficult to follow at first.
Bottom line — S-Game’s first major console and PC release has critics praising its spectacle while disagreeing on how well its systems hold up.
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PCGamesN describes its five main open areas as Metroidvania-style maps, with paths unlocked by weapons and tools gained later.
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Wccftech calls the level design “wide-linear”: main routes branch into optional paths with secrets, side quests and upgrade materials.
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Polygon argues that simple inputs and colour-coded attack cues make combat accessible, but can leave fights feeling staged.
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ScreenRant counts 30 primary weapons and 25 Phantom Edges, and says each primary weapon has its own feel and timing.
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Wccftech reports more than 50 bosses, many optional, and says most are unique.
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ScreenRant says its first playthrough took 50 hours and unlocks a “66 Days” challenge with limited retries and one save file.