Sony’s disc phase-out threatens €6.6bn second-hand game market
Sony will stop producing physical PlayStation game discs for new releases from January 2028, pushing all-new titles to digital-only. The move threatens a global second-hand game market valued at €6.6bn ($7.2bn, per Dataintelo) and has drawn criticism from the UK’s Digital Entertainment and Retail Association (ERA), which called it “a triumph of corporate convenience over consumer choice.”
Bottom line — Sony cuts off new physical supply by 2028, killing trade-ins and resales – analysts say brick-and-mortar game retail is doomed.
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- Sony announced the decision on July 1, 2026, saying it reflects “shifting trends in consumer preference” (Sid Shuman, Senior Director, PlayStation).
- Dataintelo valued the global second-hand game platform market at €6.6bn ($7.2bn) in 2025, with a prior forecast of €12.7bn ($13.8bn) by 2034 – now seen as unlikely to hold, per CNBC.
- Wedbush’s Michael Pachter told CNBC that “brick and mortar game retail is doomed” because historically a third of games sold used, and trade-ins funded new purchases.
- Morningstar’s Kazunori Ito called the move “truly ironic” given Sony’s 2013 pro-disc stance that mocked Microsoft’s restrictive policies; he expects the used-game market to “keep shrinking and eventually disappear.”
- Take-Two’s Grand Theft Auto 6, due November 2026, will ship retail boxes containing a download code rather than a disc – a decision independent of Sony’s deadline, per Take-Two CEO Strauss Zelnick.
- The UK’s ERA said 25% of under-25s still use discs for gaming and that Sony is eliminating choice. The EU said it is powerless to stop the move.
- Sony’s own data shows digital purchases accounted for 78% of full-game unit sales in fiscal 2025, rising to 85% in Q4 (ignoring digital-only titles that never had discs).
- Analyst Robin Zhu (Bernstein) told the Financial Times that “if gamers and preservationists had bought more physical games, Sony wouldn’t have seen the digital sales ratios that justify this decision.”