Developer builds game NPCs that remember—and spread—what they hear
Games · Sunday, October 18, 2026 · 8 sources

Developer builds game NPCs that remember—and spread—what they hear

Developer Yash Gurav built Hearsay, a small 3D village game whose characters remember events and pass rumours through a graph database. In a DEV Community post, Gurav says each villager’s version tracks its confidence and who passed it on, allowing characters to explain how they formed a belief.

Bottom line — Gurav says the rumour-tracing lookup takes about 2 milliseconds.

Go deeper 5

  1. Gurav built Hearsay for the Graph Hacks: Context for AI Agents event, organised by WeMakeDevs and FalkorDB.

  2. The graph separates what happened from each character’s rumour, with a chain linking retellings back to the original event.

  3. Characters only pass on information to people who trust them and share their location, according to Gurav.

  4. Gurav tested 50 scripted conversations with Gemma 3 4B running locally; he reports that none mentioned a villager outside the speaker’s graph context.

  5. The village is a demo; Gurav describes the underlying memory engine as reusable for other games.

Read the reporting 8

dstld. Your daily news summary designed to surface the news that matters from a European perspective. Curated by humans, summarized by AI - always with links back to the original reporting.

Links · Contact
Popular topics · WorldEuropeGamesAI
Last generated: Oct 18, 6:23 PM UTC by wreetco

dstld. Your daily news summary designed to surface the news that matters from a European perspective. Curated by humans, summarized by AI - always with links back to the original reporting.

Links · Contact
Popular topics · WorldEuropeGamesAI
Last generated: Oct 18, 6:23 PM UTC by wreetco